Sesat : Tersesat ohhh tersesat



Description
SESAT is a game I made right after being accepted at PENS, working with new team members for the first time. Developed for the 7-day BINUS GameJam, it features a Horror & FPS theme with 3D visuals on Windows.
Story
The player is trapped in an almost inescapable maze, haunted by ghosts lurking around every corner, which must be killed using weapons.
Job description
As the programmer, this was my first experience creating a First Person game. I learned about FPS mechanics in Unity using the Raycast System through YouTube tutorials. My main challenge was implementing interactions in the game, where I tagged interactable items. I created mechanics like Pickup Item, allowing players to collect tagged items, as well as movement, shooting, and an AI system for ghosts to chase and attack the player. I also developed a Damage and Blood system to deal damage to the ghosts.

Pickup Item Mechanic
Allows players to collect items tagged as interactable.

Shooting Mechanic
Allows players to use weapons to attack ghosts

Movement Mechanism
Character movement mechanics that include basic and advanced movements.

Ghost AI System
Ghosts can chase and attack the player based on proximity.

Damage and Blood System
Applies damage to ghosts and displays UI death for the player.
Game Engine
Achievements
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