PENTOLF : Pentol Golf



Description
Pentol Golf is a 3D Arcade game I created during the Internal GameJam event in the Game Technology program, with a development time limit of 2.5 days. Working in a randomly assigned team, we created a golf-style game with levels and various obstacles, based on the theme “Pentol & AirFryer.”
Story
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Job description
As the programmer, I developed core mechanics and experimented with assets provided by the Game Artist. I learned about Trace line, Physics, and Collision in Unity. Despite time constraints and evolving mechanics from Game Design, I successfully implemented the Hitting mechanic to control the golf ball’s direction. Additionally, I developed Terrain for levels 1, 2, and 3, the Line Trace system to set ball direction, and a UI System for game navigation, including Loading and Main Menu.

Hitting Mechanic
Allows players to hit the golf ball in the desired direction

Level Terrain
Designed and implemented terrain for levels 1, 2, and 3.

Line Trace System
Determines the direction of the ball before hitting.
Game Engine
Achievements
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