MEMEMORY



Description
MEMEMORY is a 3D Adventure FPP game developed for a GameJam hosted by ITB, with participants from various backgrounds. Working in a team with my friends, we created the game for Windows, following the theme of "MEME."
Story
The world in MEMEMORY is taken over by four Mixsuwe mascots, threatening to turn everything into a Mixsuwe shop once the time runs out. Players must collect memory pieces and place them in the Mixsuwe shop to restore it to normal, making the mascots disappear and winning the game.
Job description
As a programmer, I developed the main game mechanics and created an item pickup system prototype. Although I had experience with similar mechanics, integrating items with the UI presented challenges. Through experimentation, I implemented a Movement mechanic for player controls, an Interaction system for picking up items, and a Detection System to manage the UI Memory configuration, allowing players to track whether a memory has been used to transform the Mixsuwe shop back to its original form.

Movement Mechanic
Controls player movement and camera rotation in the game.

Interaction System
Allows players to pick up items and interact with the environment.

Detection System
Tracks Mixsuwe shop with mini map and memory progres item.

Memory Placement Mechanic
Enables players to place memory pieces in the Mixsuwe shop to make Mixsuwe shop back to normal.
Game Engine
Achievements
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