ECOSITY : New Dawn on Mars

Description

ECOSITY is a game developed as a course project in the GameTech study program. Created by a team of 7 people, this project was worked on across semesters 3 and 4 over a span of 1 year, featuring a shop management simulation genre with a vegetable garden theme. Designed for Windows, the game has 3D visuals and aims to teach players effective management skills and techniques for growing high-quality vegetables.

Story

In ECOSITY, you are a volunteer sent to Mars to help establish a sustainable colony. To survive, you must grow crops, manage resources, and adapt to Mars' harsh conditions, aiming to transform the barren landscape into a thriving ecosystem.

Job description

As a programmer, my main challenge was adapting to Unreal Engine, as it was my first time using this tool. With the help of YouTube and Udemy tutorials, I managed to create a modular inventory system and implement various core mechanics.

inventory System

Allows players to pick up, store and use items.

Gardening System

Enables players to plant seeds into pots and grow vegetables.

Energy Power System

Manages resource required for gardening tasks.

Water Power System

Manages resource required for gardening tasks.

Time, Day, and Night Cycles

Creates a dynamic day system to simulate time passing.

UI System

Provides intuitive navigation for players.

Setting System

Allows players to adjust game settings.

Movement Mechanic

Includes walking and interacting within the environment.

Shop System

Allows players to buy and sell items.

Cooking System

Allows player to Cooking any foods.

Dialog System

Provides story and information to players.

Quest System

Provides objectives and rewards for players.

Tutorial System

Guides players through the game's mechanics.

Game Engine

...
UNREAL

Achievements

1st Place in KMIPN VI

Game Apllication Development Division

Year

2024

Publication Links